Camera hotkeys help a ton by enabling you to manage your camera much more efficiently than clicking / dragging with your mouse. Even if you have enough control groups for all your buildings, production, and units, one way to take advantage of an extra control group is using it to hotkey a proxy pylon – then, when you want to warp in units, instead of having to scroll away from battle, warp in, and scroll back, you can just jump your camera to the pylon instantly by double-tapping the control group.Īlright, so now we’ve re-positioned some of the more awkward default bindings, and have an extra control group or two – what’s the next thing we can improve on? Camera hotkeys!įor those who don’t know what a camera hotkey is, let me explain briefly – a camera hotkey is just like a normal hotkey, except instead of binding a unit or building, you’re binding a location on the screen. Rebind tilde (the button next to ‘1’ on most keyboards, looks like `) to something useful – personally, I have it bound to “Select idle worker” but it could also be used as an extra control group depending on your personal preference. Rebind ‘Spacebar’ to something more useful than jump to alert – it’s up to you how to best utilize this easily accessed key, but a few suggestions include another control group, base camera (this cycles through your bases, which can be very useful for manipulating your camera while macroing – more on camera manipulation later), or patrol move (a useful unit feature that is tough to access with its default bind of ‘p’ – use patrol moves to constantly scout for hidden expos, or fully cover wide ramps with vision, etc).Ħ. Having an extra control group can be used to improve your macro (hotkey production structures, like gateways for easy warp gate morph) or map awareness (hotkey a warp prism for harass or observer for vision).ĥ. This is an essential change in my opinion – q is one of the most accessible key, yet is used for absolutely nothing in standard Protoss gameplay. Rebind control group ‘0’ to ‘q’ – in order to do this, you will need to change create control group 0, add to control group 0, and select control group 0 to ‘ctrl + q’, ‘shift + q’, and ‘q’ respectively. Rebind “Build nexus” on a probe from ‘n’ to ‘h’ – this is optional, but ‘h’ is slightly easier to hit than ‘n’ in my opinion, and also avoids the off by one misclicks where you hit v - > b instead of b -> n and accidentally try to build a robo bay instead of nexus.Ĥ. Rebind “Build mothership” on the Nexus from ‘m’ to ‘r’ – same reasoning as the immortal rebind, this will let you easily start your mothership while never looking away from your army or taking your hand away from the left side of the keyboard.ģ. Rebind “Build immortal” on the robotics facility from ‘i’ to ‘r’ – no more reaching over half the keyboard to make one of the most standard and important (not to mention awesome) Protoss units.Ģ. I’ll list all the changes I suggest you make, as well as explaining why I recommend them.ġ. The first way to make improvements over standard hotkeys is rebinding some of the more inconvenient default hotkeys – while doing this, our philosophy will be to try and localize everything on the left-hand side of the keyboard for easier access.
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